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ГС не находит ЛС
Karl
сообщение 20.1.2009, 18:20
Сообщение #1



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люди кароч я ставлю локальный сервер,все настроил,в конфигах везде свой локальный ип прописал,вобщес все сделал, запускаю ЛС потом ГС и у меня такое выдает!!помогите пожалуйста to_become_senile.gif
Прикрепленный файл  __________.JPG ( 177.92 килобайт ) Кол-во скачиваний: 15


вот конфиги:
LS



#================= ##############################################
# EMUPROJECT PACK # Descriptions and Some Support Information #
#================= ##############################################



################################################################################
#######################
# ================================================================================
=================== #
# This is the Loginserver configuration file. Here you can set up the connection for your Loginserver.#
# Usually you have to change the ExternalHostname option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.emu-project.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================================================
=================== #
################################################################################
#######################

##########################
# ====================== #
# NETWORK CONFIGURATION #
# ====================== #
##########################

#===========
# Connection
#===========

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network, ,
# so it has to be a local IP or resolvable hostname.
InternalHostname = 192.168.125.176

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname = 192.168.125.176
LoginserverPort = 2106

# The port on which login will listen for GameServers
LoginPort = 9014

# the delay between IP Update Time.
IpUpdateTime = 0


GS



#================= ############################
# EMUPROJECT PACK # GENERAL NETWORK SETTINGS #
#================= ############################



################################################################################
#######################
# ================================================================================
=================== #
# This is the Gameserver configuration file. Here you can set up the connection for your Gameserver. #
# Usually you have to change the ExternalHostname option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.emu-project.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================================================
=================== #
################################################################################
#######################

#############################
# ========================= #
# GAMESERVER CONFIGURATION #
# ========================= #
#############################
# ===========
# Connection
# ===========
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 192.168.125.176
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.125.176

InternalNetworks = 192.168.125.176
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks = 192.168.0.0

# ==============
# Port Forwading
# ==============
# The Loginserver host and port
LoginPort = 9014
LoginHost = 192.168.125.176

# =====================
# Other Network Options
# =====================
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

#how character will be logged out on //kick command
#Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
# 2 - relogin - send client to relogin screen
KickType = relogin

# === Flood Protector ===
# set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50

# === Packets Related ===
#Packet LifeTime in miliseconds, 0 - disabled feature
PacketLifeTime = 0

#Packet ExecutionTime in milliseconds, 0 - disabled feature
PacketExecutionTime = 0

# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100



ЗЫ:сборка L2emu_rev_1451 Interlude


помоги тупому :(

Сообщение отредактировал Karl - 20.1.2009, 18:21
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+Quote Post
Gradesk
сообщение 20.1.2009, 18:39
Сообщение #2



Гуру
Группа: Партнеры
Сообщений: 704
Регистрация: 9.4.2008
Поблагодарили: 619 *


Всё элементарно мой юный нъюбайс gamer3.gif
Используй так:
ЛС:
Код
#================= ##############################################
# EMUPROJECT PACK # Descriptions and Some Support Information #
#================= ##############################################



################################################################################
#######################
# ================================================================================
=================== #
# This is the Loginserver configuration file. Here you can set up the connection for your Loginserver.#
# Usually you have to change the ExternalHostname option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.emu-project.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================================================
=================== #
################################################################################
#######################

##########################
# ====================== #
# NETWORK CONFIGURATION #
# ====================== #
##########################

#===========
# Connection
#===========

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 192.168.125.176

# This is transmitted to the client from the same network, ,
# so it has to be a local IP or resolvable hostname.
InternalHostname = 192.168.125.176

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# The port on which login will listen for GameServers
LoginPort = 9014

# the delay between IP Update Time.
IpUpdateTime = 0



ГС:
Код
#================= ############################
# EMUPROJECT PACK # GENERAL NETWORK SETTINGS #
#================= ############################



################################################################################
#######################
# ================================================================================
=================== #
# This is the Gameserver configuration file. Here you can set up the connection for your Gameserver. #
# Usually you have to change the ExternalHostname option to #
# - 127.0.0.1 (if you want to play alone / testing purpose) #
# - LAN IP* (if you want to play from another computer in the network) #
# - WAN IP** (if you want to play with friends over internet) #
# - Support => http://www.emu-project.net #
# - If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" #
# - If you want to get you WAN IP, visit http://www.whatismyip.com or www.showip.com #
# ================================================================================
=================== #
################################################################################
#######################

#############################
# ========================= #
# GAMESERVER CONFIGURATION #
# ========================= #
#############################
# ===========
# Connection
# ===========
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 192.168.125.176
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.125.176

InternalNetworks = 192.168.125.176
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks = 192.168.0.0

# ==============
# Port Forwading
# ==============
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# =====================
# Other Network Options
# =====================
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = False
NetworkTrafficOptimizationMs = 1100

#how character will be logged out on //kick command
#Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
# 2 - relogin - send client to relogin screen
KickType = relogin

# === Flood Protector ===
# set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50

# === Packets Related ===
#Packet LifeTime in miliseconds, 0 - disabled feature
PacketLifeTime = 0

#Packet ExecutionTime in milliseconds, 0 - disabled feature
PacketExecutionTime = 0

# Flood Protection
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = False
PacketLimit = 500
PacketTimeLimit = 1100

Всё в наших руках!!!
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kraleksandr
сообщение 20.1.2009, 18:44
Сообщение #3



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Сообщений: 366
Регистрация: 9.10.2008
Поблагодарили: 64 *


# The Loginserver host and port
LoginPort = 9014
LoginHost = 192.168.125.176

LoginHost должен быть 127.0.0.1
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Karl
сообщение 20.1.2009, 18:59
Сообщение #4



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Группа: Newbies
Сообщений: 2
Регистрация: 2.4.2008
Поблагодарили: 0 *


Цитата(Gradesk @ 20.1.2009, 19:44) *
Всё элементарно мой юный нъюбайс gamer3.gif
Используй так:
ЛС:
....

Огромное спасибо тебе все пашет!!сенк :)
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Gradesk
сообщение 20.1.2009, 19:02
Сообщение #5



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Сообщений: 704
Регистрация: 9.4.2008
Поблагодарили: 619 *


Спасибки некто не отменял
to_become_senile.gif to_become_senile.gif to_become_senile.gif to_become_senile.gif to_become_senile.gif blush2.gif

А чаще всего помогают такие монипуляции над кмпом:
wizard.gif

Всё в наших руках!!!
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