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Ошибка, Сборка от команды l2Emu |
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26.11.2008, 20:36
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Новичок
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Регистрация: 16.11.2008
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Железо: AMD Athlon 3500+, 2 гига оперы ОС: Винда хр х32 (SP2) Программы: мускул 5.0 х32, ява х32 (jre-6u7-windows-i586-p-s) Сборка: Gracia Part 2, L2Emu, 823 Краткое изложение СУТИ проблемы: в окне ЛС вылазиет ошибка, в конце загрузки ГС - аналогичная ошибка появляется. Вопрос: в чем причина и как исправить? Мои соображения по этому поводу: я думал, что проблема в JAVA, устанавливал несколько версий - одинаковая ошибка! Вот скрин:
ppc.jpg ( 346.52 килобайт )
Кол-во скачиваний: 12
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26.11.2008, 20:47
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L2Revolution.ru Admin
Группа: La2base Clients
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Либо ИП неправильно прописан, либо что-то с портами, или мб еще что-то.
Выложи конфиги.
Еще может быть фаерволл блокирует коннект.
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26.11.2008, 20:54
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Новичок
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Loginserver
========== # Connection # ==========
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostName = 62.33.208.5 LoginServerPort = 2106
# The port, ip on which login will listen for GameServers LoginPort = 9014 LoginHostName = 62.33.208.5
# The delay between IP Update Time. # set this delay in minutes after which the login updates the gameservers IP's # (usefull when ip is dynamic) # (0 = disabled) in Minutes IpUpdateTime = 0
# Telnet is disabled by default. EnableTelnet = false
# ============ # Port Related # ============ # This is the port telnet server will bind to StatusPort = 12345
# ============ # Pass Related # ============ # If the following is not set, a random password is generated on server startup. # StatusPW = somePass
# ===== # Hosts # ===== # This list can contain IPs or Hosts of clients you wish to allow. # Hosts must be resolvable to an IP. # The format is as follows: # ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3 # Make sure there are no spaces between hosts/ips ListOfHosts = 62.33.208.5,localhost
Gameserver
# --------------------------------- # Section: Network Connection Setup # --------------------------------- # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs # This is The IP/Port Gameserver will Assume and Use. GameServerHostName = 62.33.208.5 GameServerPort = 7777
# this is the Loginserver host and port that this gameserver will try to connect to. LoginPort = 9014 LoginHost = 62.33.208.5
# This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname. ExternalHostname = 62.33.208.5
# This is transmitted to the client from the same network, # so it has to be a local IP or resolvable hostname InternalHostname = 10.34.22.181
# Network traffic optimization: NetworkTrafficOptimization = true
# Minimum time between sending char's hp/mp status update packet NetworkTrafficOptimizationMs = 400
# Minimum time between broadcast packets (charinfo,movement) NetworkTrafficOptimizationBroadCastMs = 800
# ------------------------------------ # Section: Subnets & Advanced Routing # ------------------------------------ # Define optional networks and router IPs # # Format: # # Subnet = host, net/mask; host, net/mask, net/mask # # host - IP address (200.100.200.100) or # fully qualified domain name (example.org) # # net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 # would be 192.168.*.* # # External - external hostname, you defined in server.properties # Internal - internal hostname, you defined in server.properties # # Example: # Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0 InternalNetworks =62.33.208.5 OptionalNetworks =62.33.208.5
Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12 Subnet = External, 0.0.0.0/0
# --------------- # Section: Telnet # --------------- # Enables /Disables Telnet Server. EnableTelnet = false
# This is the port telnet server will bind to # default 23, telnet port. StatusPort = 23
# If the following is not set, a random password is generated on server startup. # default l2emuproject, fell free to change it. StatusPW = l2emuproject
# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet". AltTelnet = true
# if a password is not set, telnet server will generate a random one, so you define the size of it. TelnetPasswordLength = 10
# Hosts must be resolvable to an IP. # define here the IPs allowed to connect to your server via Telnet. # The format is as follows: # ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3 # NOTE: Make sure there are no spaces between hosts/ips ! ListOfHosts = 62.33.208.5,localhost
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26.11.2008, 21:18
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L2Revolution.ru Admin
Группа: La2base Clients
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# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostName = 62.33.208.5 LoginServerPort = 2106 Вот тут помойму надо: 127.0.0.1 # this is the Loginserver host and port that this gameserver will try to connect to. LoginPort = 9014 LoginHost = 62.33.208.5 И тут: 127.0.0.1
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28.11.2008, 20:18
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Новичок
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Наконец то сайт заработал и я запустил сервер! Но на смену ошибкам пришла ещё куда более непонятная фигня... Сервер запускается без ошибок, я захожу на него через локальный айпи без проблем. А вот друзья не могут пройти дальше геймсервера! Тоесть ЛС их пускает, создаётся акк (автоматом), на листе серверов введен мой сервер и написано что он в онлайне, пинг 68 итд итп. Но когда они жмут по нему, то ничего не происходит! В чём проблема? Виндовский фаервол выключен, касперский в оффе! Они могут зайти ко мне на локальный мой сайт, но в игру их не пускают. Клиент у них 100% как у меня, потому что я сам его им нарезал, l2.ini у них тоже правильный, локальный. Вобщем, всё хорошо, но их не пускает ГС. Плиз помогите! Может в каком то конфиг-файле нужно что то поставить на true или наоборот на false? Внешка не нужна! Нужна локалка!!!
P.S.: Что такое Telnet? Он должен быть включенным, если я хочу поиграть по локальной сети? P.S.S.: в файле "hosts" в дириктории windows вот такие строки я указал:
10.34.22.181 localhost
(Было там: 127.0.0.1 localhost, но эту строчку я удалил).
Вот мои новые конфиги (рабочие) соединений, с локальным IP:
LOGINSERVER
# ========== # Connection # ==========
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostName = 10.34.22.181 LoginServerPort = 2106
# The port, ip on which login will listen for GameServers LoginPort = 1234 LoginHostName = 10.34.22.181
# The delay between IP Update Time. # set this delay in minutes after which the login updates the gameservers IP's # (usefull when ip is dynamic) # (0 = disabled) in Minutes IpUpdateTime = 0
# Telnet is disabled by default. EnableTelnet = false
# ============ # Port Related # ============ # This is the port telnet server will bind to StatusPort = 12345
# ============ # Pass Related # ============ # If the following is not set, a random password is generated on server startup. # StatusPW = somePass
# ===== # Hosts # ===== # This list can contain IPs or Hosts of clients you wish to allow. # Hosts must be resolvable to an IP. # The format is as follows: # ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3 # Make sure there are no spaces between hosts/ips ListOfHosts = 10.34.22.181,62.33.208.5,localhost
GAMESERVER
# --------------------------------- # Section: Network Connection Setup # --------------------------------- # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs # This is The IP/Port Gameserver will Assume and Use. GameServerHostName = 10.34.22.181 GameServerPort = 9014
# this is the Loginserver host and port that this gameserver will try to connect to. LoginPort = 1234 LoginHost = 10.34.22.181
# This is transmitted to the clients connecting from an external network, # so it has to be a public IP or resolvable hostname. ExternalHostname = 10.34.22.181
# This is transmitted to the client from the same network, # so it has to be a local IP or resolvable hostname InternalHostname = 10.34.22.181
# Network traffic optimization: NetworkTrafficOptimization = false
# Minimum time between sending char's hp/mp status update packet NetworkTrafficOptimizationMs = 1100
# Minimum time between broadcast packets (charinfo,movement) NetworkTrafficOptimizationBroadCastMs = 800
# ------------------------------------ # Section: Subnets & Advanced Routing # ------------------------------------ # Define optional networks and router IPs # # Format: # # Subnet = host, net/mask; host, net/mask, net/mask # # host - IP address (200.100.200.100) or # fully qualified domain name (example.org) # # net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 # would be 192.168.*.* # # External - external hostname, you defined in server.properties # Internal - internal hostname, you defined in server.properties # # Example: # Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0 InternalNetworks = OptionalNetworks =
Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12 Subnet = External, 0.0.0.0/0
# --------------- # Section: Telnet # --------------- # Enables /Disables Telnet Server. EnableTelnet = false
# This is the port telnet server will bind to # default 23, telnet port. StatusPort = 23
# If the following is not set, a random password is generated on server startup. # default l2emuproject, fell free to change it. StatusPW = l2emuproject
# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet". AltTelnet = true
# if a password is not set, telnet server will generate a random one, so you define the size of it. TelnetPasswordLength = 10
# Hosts must be resolvable to an IP. # define here the IPs allowed to connect to your server via Telnet. # The format is as follows: # ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3 # NOTE: Make sure there are no spaces between hosts/ips ! ListOfHosts = 10.34.22.181,62.33.208.5,localhost
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5.12.2008, 17:37
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Новичок
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Сообщений: 22
Регистрация: 22.11.2008
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Порт ставить 7777 или 9014 непробовал?
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