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egrassik
сообщение 26.9.2009, 18:58
Сообщение #1



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Server

Раскрывающийся текст
Starting Server.

Loading GameServer Configuration Files...
L2Properties: Missing property for key - DatapackRoot
Loaded 30 Filter Words.
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge137831wjmo7bmdby9i|c88440, debugUnreturnedConnectionStackTraces -
> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass
Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1
hge137831wjmo7bmdby9i|c88440, idleConnectionTestPeriod -> 3600, initialPoolSize
-> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0,
maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxP
oolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSi
ze -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pre
ferredTestQuery -> null, properties -> {user=******, password=******}, propertyC
ycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
L2J Server Version: 1211
L2J Datapack Version: 1211
Updated characters online status.
Cleaned 0 elements from database.
IDFactory: 102912 id's available.
Initializing Script Engine Manager
Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver
sion: 1.6
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
SkillTreeTable: Loaded 42274 skills.
FishingSkillTreeTable: Loaded 109 general skills.
DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 300 enchant skills.
PledgeSkillTreeTable: Loaded 41 pledge skills
TransformSkillTreeTable: Loaded 50 transform skills
SpecialSkillTreeTable: Loaded 3 special skills
ItemTable: Loaded 2509 Armors.
ItemTable: Loaded 9474 Items.
ItemTable: Loaded 3336 Weapons.
Highest item id used:22172
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Extractable items data: Loaded 21 extractable items!
Extractable skills data: Loaded 306 extractable skills!
Summon items data: Loaded 25 summon items.
Loading zones...
L2World: Setting up World Regions
L2World: (136 by 136) World Region Grid set up.
Initializing GrandBossManager
GrandBossManager: Loaded 7 Instances
Done: loaded 428 zones.
MerchantPriceConfigTable: Loaded 28 merchant price configs.
Enchant HP Bonus registered for 1513 items!
TradeController: Loaded 660 Buylists.
L2Multisell: Loaded 129 lists.
Initializing InstanceManager
Multiverse Instance created
Universe Instance created
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 224 Npc Walker Routes.
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RecipeController: Loaded 936 recipes.
PetSkillsTable: Loaded 1898 skills.
ArmorSetsTable: Loaded 142 armor sets.
FishTable: Loaded 270 Fishes.
CharTemplateTable: Loaded 103 Character Templates.
ResidentialSkillTable: Loaded 29 entities with associated skills.
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Loaded 4 forums. Last forum id used: 4
Restored 0 clans from the database.
NpcTable: Loaded 9343 NPC templates.
NpcTable: Loaded 459 Minions.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Geodata Engine: Disabled.
Initializing CastleManager
Searching clan halls doors:
DoorTable: Loaded 727 Door Templates.
Loaded: 9 castles
Initializing SiegeManager
Initializing FortManager
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period begins in 1 days, 23 hours and 10 mins.
Siege of Aden: Sun Oct 04 02:00:00 EEST 2009
Siege of Oren: Sun Oct 04 02:00:00 EEST 2009
Siege of Dion: Sun Oct 04 02:00:00 EEST 2009
Siege of Giran: Sun Oct 04 02:00:00 EEST 2009
Siege of Gludio: Sun Oct 04 02:00:00 EEST 2009
Siege of Innadril: Sun Oct 04 02:00:00 EEST 2009
Siege of Goddard: Sun Oct 04 02:00:00 EEST 2009
Siege of Schuttgart: Sun Oct 04 02:00:00 EEST 2009
Siege of Rune: Sun Oct 04 02:00:00 EEST 2009
StaticObject: Loaded 29 StaticObject Templates.
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 40481 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
TeleportLocationTable: Loaded 800 Teleport Location Templates.
LevelUpData: Loaded 103 Character Level Up Templates.
RaidBossSpawnManager: Loaded 180 Instances
RaidBossSpawnManager: Scheduled 0 Instances
GrandBossManager: Initialized 12 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Sat Sep 26 18:49:45 EEST 2009 Atk announce scheduled to 50.0 minute of this hour
.
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
ManorManager: Loaded 256 seeds
Initializing AuctionManager
Loaded: 38 auction(s)
Initializing BoatManager
Initializing CastleManorManager
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Sun Sep 27 06:00:45 EEST 2009
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Loading Server Scripts
Compiled Scripts Cache is disabled.
Loaded 415 AdminCommandHandlers
Loaded 12 ChatHandlers
Loaded 30 ItemHandlers
Loaded 86 SkillHandlers
Loaded 16 UserHandlers
Loaded 6 VoicedHandlers
Loaded: 501 quests
Loaded: 97 transformations.
Initializing AugmentationData.
AugmentationData: 10 bad skill(s) were skipped.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 1
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 2
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 3
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 4
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 5
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 6
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 7
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 8
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 9
AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for LS Level 10
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Olympiad System: failed to load data from database, trying to load from file.
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 6789 minutes until period ends
Olympiad System: Next weekly change is in 10079 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Sat Sep 26 18:00:33 EEST 2009
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
Olympiad System: Olympiad Game Started
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 133 handlers in total.
AccessLevels: Loaded 6 from database.
AdminCommandAccessRights: Loaded 417 from database.
IdFactory: Free ObjectID's remaining: 1878979175
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
GameServer Started, free memory 668 Mb of 1016 Mb
Connecting to login on 93.84.221.219:9014
Maximum Numbers of Connected Players: 100
Server Loaded in 81 seconds
Telnet server is currently disabled.
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection refused: connect
Connecting to login on 93.84.221.219:9014
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection refused: connect
FourSepulchersManager: Entry time: Sat Sep 26 18:55:45 EEST 2009
Connecting to login on 93.84.221.219:9014
Deconnected from Login, Trying to reconnect:
java.net.ConnectException: Connection refused: connect
Connecting to login on 93.84.221.219:9014




------------------------------------------------------------------------------

Login

Starting Auth Server.

loading login config
L2Properties: Missing property for key - PacketHandlerDebug
L2Properties: Missing property for key - RequestServerID
L2Properties: Missing property for key - AcceptAlternateID
L2Properties: Missing property for key - DatapackRoot
L2Properties: Missing property for key - RouterHostname
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge137831wjmsag1xunepz|1a125f0, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla
ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1hge137831wjmsag1xunepz|1a125f0, idleConnectionTestPeriod -> 3600, initialPoolS
ize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime ->
0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,
maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoo
lSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0,
preferredTestQuery -> null, properties -> {user=******, password=******}, proper
tyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> fals
e, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106



-------------------------------------------------------------------
конфиг сервера

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = *

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = *

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 93.84.221.219

# Default: 9014
LoginPort = 9014

# Default: *
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

-----------------------------------------------------------------

конфиг логина


# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = 93.84.221.219

# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 93.84.221.219

# ---------------------------------------------------------------------------
# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers
# local IP if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# RouterHostname =

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


---------------------------------------------------------


Сборка l2jofficial rev. 2011

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Ответов
egrassik
сообщение 26.9.2009, 21:21
Сообщение #2



Новичок
Группа: Members
Сообщений: 16
Регистрация: 13.2.2009
Поблагодарили: 0 *


на 127,0,0,1 у меня работает. А то что я влыожил - там нигде нет.Только в примерах , везде где надо стоит 93.84.221.219 . На компе мне серв уже не нужен , мне нужно чтоб другие заходили \
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