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Ошибка, Сборка от команды l2Emu
Wolfshaman
сообщение 26.11.2008, 20:36
Сообщение #1



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Железо: AMD Athlon 3500+, 2 гига оперы
ОС: Винда хр х32 (SP2)
Программы: мускул 5.0 х32, ява х32 (jre-6u7-windows-i586-p-s)
Сборка: Gracia Part 2, L2Emu, 823

Краткое изложение СУТИ проблемы: в окне ЛС вылазиет ошибка, в конце загрузки ГС - аналогичная ошибка появляется.
Вопрос: в чем причина и как исправить?
Мои соображения по этому поводу: я думал, что проблема в JAVA, устанавливал несколько версий - одинаковая ошибка!

Вот скрин:
Прикрепленный файл  ppc.jpg ( 346.52 килобайт ) Кол-во скачиваний: 12
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Wolfshaman
сообщение 26.11.2008, 20:54
Сообщение #2



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Loginserver


==========
# Connection
# ==========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 62.33.208.5
LoginServerPort = 2106

# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 62.33.208.5

# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 0


# Telnet is disabled by default.
EnableTelnet = false

# ============
# Port Related
# ============
# This is the port telnet server will bind to
StatusPort = 12345

# ============
# Pass Related
# ============
# If the following is not set, a random password is generated on server startup.
# StatusPW = somePass

# =====
# Hosts
# =====
# This list can contain IPs or Hosts of clients you wish to allow.
# Hosts must be resolvable to an IP.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Make sure there are no spaces between hosts/ips
ListOfHosts = 62.33.208.5,localhost


Gameserver


# ---------------------------------
# Section: Network Connection Setup
# ---------------------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
# This is The IP/Port Gameserver will Assume and Use.
GameServerHostName = 62.33.208.5
GameServerPort = 7777

# this is the Loginserver host and port that this gameserver will try to connect to.
LoginPort = 9014
LoginHost = 62.33.208.5

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 62.33.208.5

# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 10.34.22.181

# Network traffic optimization:
NetworkTrafficOptimization = true

# Minimum time between sending char's hp/mp status update packet
NetworkTrafficOptimizationMs = 400

# Minimum time between broadcast packets (charinfo,movement)
NetworkTrafficOptimizationBroadCastMs = 800

# ------------------------------------
# Section: Subnets & Advanced Routing
# ------------------------------------
# Define optional networks and router IPs
#
# Format:
#
# Subnet = host, net/mask; host, net/mask, net/mask
#
# host - IP address (200.100.200.100) or
# fully qualified domain name (example.org)
#
# net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0
# would be 192.168.*.*
#
# External - external hostname, you defined in server.properties
# Internal - internal hostname, you defined in server.properties
#
# Example:
# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0
InternalNetworks =62.33.208.5
OptionalNetworks =62.33.208.5

Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12
Subnet = External, 0.0.0.0/0

# ---------------
# Section: Telnet
# ---------------
# Enables /Disables Telnet Server.
EnableTelnet = false

# This is the port telnet server will bind to
# default 23, telnet port.
StatusPort = 23

# If the following is not set, a random password is generated on server startup.
# default l2emuproject, fell free to change it.
StatusPW = l2emuproject

# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet".
AltTelnet = true

# if a password is not set, telnet server will generate a random one, so you define the size of it.
TelnetPasswordLength = 10

# Hosts must be resolvable to an IP.
# define here the IPs allowed to connect to your server via Telnet.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# NOTE: Make sure there are no spaces between hosts/ips !
ListOfHosts = 62.33.208.5,localhost
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